7/8/2023 0 Comments Simcity original![]() (and for the tasty squid) Andy Derber, the disco-lovin', pig-farmin', phone-jackin', MIS kinda guy. Bob Derber, who could sue us for not including him in these credits. Robin Harper for coordinating, coagulating, and motivating our rippin' marketing and PR teams. Deborah Gross for making sure Maxis is happy, staffed, and PC. Fred Gerson, for handing out those juicy $200 bills after we all passed Go. Joe Scirica for making sure we stayed out of jail, passed Go and collected $200.00 Jeff Braun, who loves Maxis, runs Maxis, and IS Maxis (and we thank him for that). Everyone who worked on the project felt for one reason or another these people deserved special mention: Sam Poole for having a good enough sense of humor to not fire everyone and go into business for himself. May Wong also put this version through its paces, though not at gun point. Zahm (Florida Department of Law Enforcement) Alan Barton had to force Marc Meyer,Scott Shicoff, Joe Longworth, Michael Gilmartin, Cathy Castro, John Landes, Jussi Ylinen, Will Ho, and Keith Meyer to play SimCity 2000 for hours at gun point and make sure everything worked like it was supposed to. To ground ourselves in reality we called upon:Bruce Joffe (GIS Consultant),Craig Christenson (National Renewable EnergyLaboratory),Ray Gatchalian (Oakland Fire Department),and Diane L. Newspaper pics provided by: Lori Reese & Archive Photos of New York City. ![]() Thanks also to Chris Blackwell, Heather Mace, Jason Shankel, and Jim Turner for their help in navigating through some of the more "interesting" parts of SimCity 2000's innards. Fred Haslam, Debra Larson and Chris Welas VERBed over an ADJECTIVE NOUN for hours on end to create the EXCLAMATION SimCity 2000 Newspaper. Not to mention that new keyboard he used for the intro music, but we won't mention that either. Brian Conrad also sat in the bow of the boat and beat his drum. The Maxis Sample Heds stayed up dark nights in late rooms making weird noises into microphones. Sue Kasper, Brian Conrad, and Justin McCormick gave up promising careers as karaoke singers to create the music for SimCity 2000. Sharon Perry made sure every other single pixel pushed by Shannon Galvin, Mimi Macaraeg, Charlie Aquilina, Bonnie Borucki and Kok Wee Lim, was in its proper place and color. Not to mention the gratuitous lens flares, but we won't mention that. Thanks, boss! Michael Murguia, Rick Macaraeg & Byrt Martinez designed, built, and rendered the 3D artwork to bring the SimCity 2000 artwork to a new level. (It's not easy being green.) Tom Forge made sure no one else in the company knew about it. Byrt Martinez made sure everyone was doing what they were supposed to be doing, even though he really didn't know what he was doing. Kevin O'Hare doctored up a perfectly good version of SCURK DOS so we could use it as a tool for importing the building tile sets. Maxis Staff Fred Haslam & Will Wright spent altogether too much of their lives thinking about SimCity 2000 and bringing their thoughts to life on the Macintosh Greg Kearney, Paul Kerchen & Cort Oi managed to squeeze an already complicated game into the confines of the Saturn and still find a few tricks up their collective sleeves to add even more cool stuff. Some buildings are exclusive to the Saturn game, such as a statue of Sonic the Hedgehog that is made available under certain circumstances. It does, however, include a CD soundtrack and higher quality sound effects.Ĭities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a Backup Memory cartridge. It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. The Sega Saturn version of SimCity 2000 retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them).
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